Critically Acclaimed Short Story
There's nothing as quiet... As a decision.
Interactive and Animated Pieces
Mobile Jam Game
Three athletes occupy one space and break apart in this interactive installation artwork. Created in collaboration with 3D character artist Dylan Young.
Pixel art is a very popular visual style for games, but displaying it correctly in a modern game engine is quite difficult. The look can fall apart aesthetically if not rendered the right way. I want everyone’s pixel art to display beautifully, so I’m releasing a free Unity Pixel Art camera that solves this problem … Continue reading Unity Pixel Art Camera
AD. 2666: The efficacious cyberjudge condemns and executes irredeemable criminals. Your time has come.
Screen design for mobile game UI can be very daunting. There is a very broad range of device resolutions, screen sizes and aspect ratios to accomodate. It’s not viable for independent artists or small teams to design a new visual layout for every screen.
Transparency in 3D games is still really tough to get right. You want a shader that is cheap performance-wise, avoids order/sorting issues and works across different platforms/rendering pipelines. Stippling is an old-school solution that works perfectly in most cases. I’ve put together a Unity stipple implementation, which you can download and use however you like.
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