Australian Boutique Game Developer
Critically Acclaimed Short Story
Gamification and Educational Projects
There's nothing as quiet... As a decision.
Interactive and Animated Pieces
16-bit-era-style Illustrations
Dwarf Fortress Graphics Mod
Pixel art is a very popular visual style for games, but displaying it correctly in a modern game engine is quite difficult. The look can fall apart aesthetically if not rendered the right way. I want everyone’s pixel art to display beautifully, so I’m releasing a free Unity Pixel Art camera that solves this problem … Continue reading Unity Pixel Art Camera
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AD. 2666: The efficacious cyberjudge condemns and executes irredeemable criminals. Your time has come.
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Screen design for mobile game UI can be very daunting. There is a very broad range of device resolutions, screen sizes and aspect ratios to accomodate. It’s not viable for independent artists or small teams to design a new visual layout for every screen.
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Transparency in 3D games is still really tough to get right. You want a shader that is cheap performance-wise, avoids order/sorting issues and works across different platforms/rendering pipelines. Stippling is an old-school solution that works perfectly in most cases. I’ve put together a Unity stipple implementation, which you can download and use however you like.
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An instrument with two faces: meditation and confrontation. This interactive touchscreen artwork by digital artist Alexander Ocias comes with no instructions, it is an exploratory work centred on play, colour, sensuality and apprehension.
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February 18th 2015
The way we use our phones allows for types of stories we've never seen before - 90 second journeys presented through a portrait view. I believe motion on a touchscreen can feel even better than using a controller, that there's a beautiful physical presence once we push past virtual buttons.
A device in your pocket has data that no other game device does: information about the world around us. I am capturing this information to create meaningful personal worlds. I'm speaking to the urban strife of the 21st century, of loneliness and anxiety, and underutilised inspiration from Australian environments.