Australian Boutique Game Developer
Critically Acclaimed Short Story
Gamification and Educational Projects
There's nothing as quiet... As a decision.
Interactive and Animated Pieces
Dwarf Fortress Graphics Mod
Screen design for mobile game UI can be very daunting. There is a very broad range of device resolutions, screen sizes and aspect ratios to accomodate. It’s not viable for independent artists or small teams to design a new visual layout for every screen.
Transparency in 3D games is still really tough to get right. You want a shader that is cheap performance-wise, avoids order/sorting issues and works across different platforms/rendering pipelines. Stippling is an old-school solution that works perfectly in most cases. I’ve put together a Unity stipple implementation, which you can download and use however you like.
An instrument with two faces: meditation and confrontation. This interactive touchscreen artwork by digital artist Alexander Ocias comes with no instructions, it is an exploratory work centred on play, colour, sensuality and apprehension.
Following an inquiry, the Australian senate recently released a report on the Future of the Australian Video Game Development Industry, titled “Game on: more than playing around”. I am proud to be quoted in the report
Last month I released my latest short, “Foggy Shore“, built in Unity. It used a fixed camera system – whereby the camera is fixed in place until the player leaves the frame, at which point the camera jumps to a new appropriate shot.
February 18th 2015
The way we use our phones allows for types of stories we've never seen before - 90 second journeys presented through a portrait view. I believe motion on a touchscreen can feel even better than using a controller, that there's a beautiful physical presence once we push past virtual buttons.
A device in your pocket has data that no other game device does: information about the world around us. I am capturing this information to create meaningful personal worlds. I'm speaking to the urban strife of the 21st century, of loneliness and anxiety, and underutilised inspiration from Australian environments.
Available for work - message me now.
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