﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RandomRotate : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		transform.Rotate(230.43f * Time.deltaTime * Random.value, 150.52f * Time.deltaTime * Random.value, 40.34f * Time.deltaTime * Random.value);	
	}
}
