Three athletes occupy one space and break apart in this interactive installation artwork. Created in collaboration with 3D character artist Dylan Young.
Continue reading Chinaware Athletes – New Interactive Artwork
Three athletes occupy one space and break apart in this interactive installation artwork. Created in collaboration with 3D character artist Dylan Young.
Continue reading Chinaware Athletes – New Interactive Artwork
Pixel art is a very popular visual style for games, but displaying it correctly in a modern game engine is quite difficult. The look can fall apart aesthetically if not rendered the right way. I want everyone’s pixel art to display beautifully, so I’m releasing a free Unity Pixel Art camera that solves this problem elegantly.
AD. 2666: The efficacious cyberjudge condemns and executes irredeemable criminals. Your time has come.
Screen design for mobile game UI can be very daunting. There is a very broad range of device resolutions, screen sizes and aspect ratios to accomodate. It’s not viable for independent artists or small teams to design a new visual layout for every screen. Continue reading Simple Framework for Beautiful Mobile Game UI in Unity
Transparency in 3D games is still really tough to get right. You want a shader that is cheap performance-wise, avoids order/sorting issues and works across different platforms/rendering pipelines. Stippling is an old-school solution that works perfectly in most cases. I’ve put together a Unity stipple implementation, which you can download and use however you like. Continue reading Unity Stipple Transparency Shader
An instrument with two faces: meditation and confrontation.
This interactive touchscreen artwork by digital artist Alexander Ocias comes with no instructions, it is an exploratory work centred on play, colour, sensuality and apprehension. Continue reading Teacup – New Interactive Artwork
Following an inquiry, the Australian senate recently released a report on the Future of the Australian Video Game Development Industry, titled “Game on: more than playing around”. I am proud to be quoted in the report Continue reading Alex Ocias Quoted in Australian Senate Inquiry Report
Last month I released my latest short, “Foggy Shore“, built in Unity. It used a fixed camera system – whereby the camera is fixed in place until the player leaves the frame, at which point the camera jumps to a new appropriate shot. Continue reading How to Set Up a Fixed Camera System in Unity
There’s nothing as quiet… As a decision.
Let a peaceful space wash over you in this 3D short adventure game. Foggy Shore is a Unity WebGL game that is free to experience and can be played in your browser immediately.
Estimated play time: 5 minutes.
Play Foggy Shore Now. Continue reading Foggy Shore – New Game Release
Exploring a space in a different body can drastically change the way we perceive the world. This is a free pre-configured Wheelchair Controller for Unity3D. Continue reading Unity Wheelchair Controller