When making a browser-based game, you’re asking players to be generous with their time and wait patiently while your content downloads. This means how you indicate download progress in your preloader is super important. A Unity webGL custom progress bar is essential.
A quiet space for you.
The Yearning Tree is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately.
Estimated play time: 2 minutes.
Every amount of screen-space a player gives you is a gift – it’s a horrible waste to present your webGL content using the Unity default templates. It would be much nicer to have our game fill up 100% of the window space we have available: a full browser window Unity webGL game.
Your journey through an unknowable space.
A Collection Of Eyes is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately.
Estimated play time: 1 minute.
Unity 5 comes with two default templates for WebGL builds, but neither of these present your work very elegantly. You can edit the web assets after you publish to get something nicer, but this is a hassle, and is error-prone – it’s easy to forget to move files around after every build.
Chrome killed NPAPI, meaning like 60% of your audience has no Unity web player… and Unity WebGL is still in “preview” mode. Oh well time to ship anyway!