Screen design for mobile game UI can be very daunting. There is a very broad range of device resolutions, screen sizes and aspect ratios to accomodate. It’s not viable for independent artists or small teams to design a new visual layout for every screen. Continue reading Simple Framework for Beautiful Mobile Game UI in Unity
Transparency in 3D games is still really tough to get right. You want a shader that is cheap performance-wise, avoids order/sorting issues and works across different platforms/rendering pipelines. Stippling is an old-school solution that works perfectly in most cases. I’ve put together a Unity stipple implementation, which you can download and use however you like. Continue reading Unity Stipple Transparency Shader
An instrument with two faces: meditation and confrontation.
This interactive touchscreen artwork by digital artist Alexander Ocias comes with no instructions, it is an exploratory work centred on play, colour, sensuality and apprehension. Continue reading Teacup – New Interactive Artwork
Following an inquiry, the Australian senate recently released a report on the Future of the Australian Video Game Development Industry, titled “Game on: more than playing around”. I am proud to be quoted in the report Continue reading Alex Ocias Quoted in Australian Senate Inquiry Report
Last month I released my latest short, “Foggy Shore“, built in Unity. It used a fixed camera system – whereby the camera is fixed in place until the player leaves the frame, at which point the camera jumps to a new appropriate shot. Continue reading How to Set Up a Fixed Camera System in Unity
There’s nothing as quiet… As a decision.
Let a peaceful space wash over you in this 3D short adventure game. Foggy Shore is a Unity WebGL game that is free to experience and can be played in your browser immediately.
Estimated play time: 5 minutes.
Exploring a space in a different body can drastically change the way we perceive the world. This is a free pre-configured Wheelchair Controller for Unity3D. Continue reading Unity Wheelchair Controller
Maybe it’s not so hard to leave after all.
The Decorated Box is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately.
Estimated play time: 1 minute.
When making a browser-based game, you’re asking players to be generous with their time and wait patiently while your content downloads. This means how you indicate download progress in your preloader is super important. A Unity webGL custom progress bar is essential.
A quiet space for you.
The Yearning Tree is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately.
Estimated play time: 2 minutes.