Exploring a space in a different body can drastically change the way we perceive the world. This is a free pre-configured Wheelchair Controller for Unity3D.
Earlier this year in his audio essay On “Walking Sims”, Dylan Schneider highlighted how the nature of exploring 3D physical spaces was not unlike an eye moving over a canvas. The essay talks about how our controllers for exploring these spaces are usually flawlessly able-bodied, neglecting a lot of unexamined ways to discover spaces in bodies different from our own, citing the example of a wheelchair.
To use the controller just drop the WheelchairController prefab into your scene.
Being able-bodied myself, this isn’t designed to be an accurate simulation, but might be useful as a starting point in that respect.
The default speed and size of the wheelchair controller is set from some researched averages I found.
I’d love to hear your feedback, send me through an email or leave a comment here.
Tested in 5.1.2p1 (but it probably works in 4 as well).
The Unity Wheelchair Controller is public domain and you’re free to use and modify it as you see fit (although you are a super nice person if you credit me in your work!).