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Author: Alexander Ocias

The Decorated Box – New Game Release

The Decorated Box – New Game Release

Maybe it’s not so hard to leave after all.

The Decorated Box is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately.

Estimated play time: 1 minute.

Play The Decorated Box Now.

Continue reading The Decorated Box – New Game Release

Posted on June 6, 2015July 15, 2015Tags release, unity3d, webGL1 Comment on The Decorated Box – New Game Release
Unity WebGL Custom Progress Bar

Unity WebGL Custom Progress Bar

When making a browser-based game, you’re asking players to be generous with their time and wait patiently while your content downloads. This means how you indicate download progress in your preloader is super important. A Unity webGL custom progress bar is essential.

Continue reading Unity WebGL Custom Progress Bar

Posted on May 25, 2015June 13, 2019Tags tutorial, unity3d, webGL45 Comments on Unity WebGL Custom Progress Bar
The Yearning Tree – New Game Release

The Yearning Tree – New Game Release

A quiet space for you.

The Yearning Tree is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately.

Estimated play time: 2 minutes.

Play The Yearning Tree Now.

Continue reading The Yearning Tree – New Game Release

Posted on May 13, 2015July 15, 2015Tags release, unity3d, webGLLeave a comment on The Yearning Tree – New Game Release
Full Browser Window Unity WebGL

Full Browser Window Unity WebGL

Every amount of screen-space a player gives you is a gift – it’s a horrible waste to present your webGL content using the Unity default templates. It would be much nicer to have our game fill up 100% of the window space we have available: a full browser window Unity webGL game.

Continue reading Full Browser Window Unity WebGL

Posted on May 12, 2015May 13, 2015Tags tutorial, unity3d, webGL10 Comments on Full Browser Window Unity WebGL
A Collection Of Eyes – New Game Release

A Collection Of Eyes – New Game Release

Your journey through an unknowable space.

A Collection Of Eyes is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately.

Estimated play time: 1 minute.

Play A Collection Of Eyes

Continue reading A Collection Of Eyes – New Game Release

Posted on May 6, 2015September 14, 2015Tags release, unity3d, webGLLeave a comment on A Collection Of Eyes – New Game Release
How to set up a Unity WebGL Template

How to set up a Unity WebGL Template

Unity 5 comes with two default templates for WebGL builds, but neither of these present your work very elegantly. You can edit the web assets after you publish to get something nicer, but this is a hassle, and is error-prone – it’s easy to forget to move files around after every build.

Continue reading How to set up a Unity WebGL Template

Posted on May 5, 2015July 27, 2016Tags tutorial, unity3d, webGL3 Comments on How to set up a Unity WebGL Template
Flawing – New Game Release

Flawing – New Game Release

A short texture, an examination of a space.

Flawing is a work in Unity3D WebGL. It is free to experience, and can be played in your browser immediately.

Estimated play time: 1 minute.

Play Flawing

Continue reading Flawing – New Game Release

Posted on April 29, 2015September 14, 2015Tags release, unity3d, webGL
How to Upload Unity WebGL Content

How to Upload Unity WebGL Content

Chrome killed NPAPI, meaning like 60% of your audience has no Unity web player… and Unity WebGL is still in “preview” mode. Oh well time to ship anyway!

Continue reading How to Upload Unity WebGL Content

Posted on April 27, 2015December 30, 2015Tags tutorial, unity3d, webGL21 Comments on How to Upload Unity WebGL Content

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