Bio

I am a Polish-born Australian programmer-artist who creates elegant, impactful games. I started tinkering with games in 2000 using RPG Maker 2k. The medium's influence on me comes from Twinsen's Odyssey, Final Fantasy VIII, Metal Gear Solid 2, Monster Hunter and Sword & Sworcery.

I am based in Sydney, and often work remotely but travel or relocate for interesting ventures.

I earned a Bachelor of the Arts (Digital Art) from the Australian National University in 2010, majoring in computer animation and interactive digital media. In 2014 I completed a Business Management Cert IV and started my game development studio business.

My love for creating has led me to work across lots of different companies and fields. I have programmed games, augmented reality apps, websites and learning tools. I have worked as a 3D artist, a UI designer, an illustrator. I have even worked in film, developing pipeline tools and laying out crowds for Happy Feet 2!

I practice design by subtraction, and focus on patience and dignity in games. Integrity and inclusivity are very important to me, and I believe the components of a game are inseperable from each other and from their context in the world. Only with consideration of every facet together through all lenses can a truly beautiful work be created.

Alex Ocias

My work has been exhibited in galleries around the world, and I was a finalist in the Qantas Spirit of Youth Awards 2011.

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Friends I recommend:

Yasin Masukor - Graphic Designer

Stefano Guzzetti - Composer

Emma Cormick - Digital Artist/Designer

Cameron Baker - Game Designer/Developer

Alayna Cole - Writer

Christopher Fulham - Artist and Mentor

Serenity Forge

Critical Distance

< Pixel Art

Independent Games >